At SynergyXR, we’ve seen year‑to‑date usage data tell a compelling story: more than 63% of all sessions were on PC!
It’s clear: while immersive VR delivers unparalleled presence and immersion, PC-based training plays a vital (and growing) role in empowering broader adoption across organizations.
Off-the-shelf PCs are everywhere – on desktops and in training labs – making them inherently accessible. Rolling out training via PC significantly lowers adoption barriers and friction, enabling organizations to engage far more employees than VR alone ever could. This broader accessibility means higher total usage – which we’re already seeing reflected in the usage stats above. Using PCs as a supplementary channel is a pragmatic, inclusive way to scale efficiently.
Employees are comfortable navigating workflows, interfaces, and applications on their PCs. No new hardware to learn, charge, or manage – just launch the training and go. The result? Less resistance to training, higher adoption rates, and more consistent engagement. Familiarity breeds comfort, which in turn drives usage, and thereby increasing the value gained by rolling out digital training programs.
While immersion adds realism, training via PC still achieves core learning goals. Studies show that desktop (non-immersive) VR achieves comparable outcomes on many tasks:
PC delivery may lack the sensory impact of full immersion – but learners still internalize workflows, sequences, and procedures effectively.
Because PCs are ubiquitous and familiar, deploying training through them reduces costs (both operational and behavioural) and streamlines adoption. More users complete training, more often. That usage volume translates directly into real returns: employees learn faster, performance improves faster, and overall training ROI grows.
Think of PC-based training as the "breadth" channel complementing VR’s "depth" channel:
Together, they form a holistic learning ecosystem – where PC ensures access for all, and VR offers elite depth when needed.
By integrating PC-based VR training as a supplement to immersive VR offerings:
Ultimately, this dual-channel strategy amplifies value – and drives better outcomes. Want to maximize training ROI? Let the PC be your secret to broader reach, while VR remains your path to deeper, sensory-rich learning.
|
Benefit |
PC-Based VR Training |
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Scalability |
Leverages existing PCs for easy mass roll-out |
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Familiarity |
Lowers adoption friction |
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Training Effectiveness |
Preserves learning flow and sequences effectively |
|
Cost & Usage |
Increases training volume and ROI |
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Strategic Complement |
Serves broader reach; VR delivers immersive depth |